DANIEL VASQUEZ

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PROFILE
  • 3+ years designing & developing software for the visual effects (VFX) pipeline in feature film
  • Strives for engineering principles and effective communication with team and clients
  • Solving problems and improving efficiency in data management and flow across the pipeline
SKILLS

Programming

  • Python, C/C++, Java
  • bash, tcsh
  • JavaScript, HTML

Environment/SDK

  • Linux, macOS, Win
  • Xcode, Eclipse, PyCharm
  • PySide/PyQt, React, Cinder

Animation & Visual Effects

  • Maya, After Efects
  • Nuke, Photoshop, RV
  • Fabric Engine, Houdini
WORK EXPERIENCE
2016 – Present

Pipeline Technical Director

ScanlineVFX
  • Develop in-house artist tools for the visual effects of major feature films
  • Maintain a wide variety of existing workflows, scripts, front-end and back-end tools
  • Improve the efficiency of asset setup, caching, viewing, and shot-data handoff between artist a across the entire pipeline
  • Design and develop plugins for 3D sculpting software, helping artists to efficiently publish model assets

Vancouver

2014 – 2015

Software Engineer

Moving Picture Company
  • Developed in-house artist tools for the visual effects of major feature films
  • Provided software support for Artists and Technical Directors across multiple disciplines
  • Effectively communicated and collaborated with developers in various MPC sites globally
  • Worked with artists to understand production needs and researching new techniques to meet those needs
  • Wrote technical and end user documentation
  • Talk: “Roundshot Pipeline at MPC for Godzilla”, SIGGRAPH 2015

Vancouver

2013

Software Developer

IBM
  • Interpreted UX designs in HTML, CSS and JavaScript with high fidelity for internal web application
  • Wrote production quality, client-side code in Eclipse IDE and debugged using Chrome DevTools
  • Built Ajax enabled custom widgets using Dojo Toolkit framework
  • Learned the requisite web technologies while adhereing to tight deadlines in an agile process

Victoria

2010 – 2016

Animator & Technical Artist

Freelance
  • Create 3D content and visual effects for mobile apps or animated and live-action films
  • Design tools to streamline animation process
  • Conceptualize and create visual media for science education, mechanism of action (MOA) renderings, and marketing
  • Past clients include United Nations, GenomeDx, Telus, and Nissan

Vancouver

2012 – 2013

Graphics Artist & Consultant

Be The Change Group
  • Designed and created motion graphics for public health marketing and educational purposes
  • Advised in science communications, and provide creative direction and input regarding cell biology

Vancouver

2009 – 2010

Animation Specialist

Stemcell Technologies
  • Conceptualized and created commercial and educational videos for marketing
  • Wrote scripts and developed storyboards
  • Built and rendered 3D animation content
  • Directed and lit live action content
  • Edited, composited, and compressed videos
  • Programmed in MEL and simulated natural materials using nCLoth

Vancouver

2007 – 2008

Sciences & Math Instructor

École Victor Hugo
  • Instructed seven courses in Grades 7, 8, 9, and 12
  • Taught and guided students in the subjects of math, physics, biology, and chemistry
  • Prepared workshops and activities to supplement theory
  • Assessed student progress while maintaining accurate records and reports

Paris

2005

Research Assistant

University of Toronto, Dr. Peter Zandstra Lab
  • Investigated specific biomolecular pathways that regulate embryonic stem cells
  • Designed and created DNA constructs using molecular cloning techniques
  • Calibrated and operated fluorescence-activated cell sorting (FACS) instrumentation for analyzing cells
  • Presented findings during lab meetings

Toronto

2004 – 2005

Research Assistant

McMaster University, Dr. Ray Truant Lab
  • Investigated the properties of proteins involved in neurodenegerative diseases
  • Expressed and purified protein using standard molecular biology techniques
  • Applied live-cell fluorescence microscopy to generate 3D images and movies of protein activity using image-processing software

Hamilton

PUBLICATIONS
2015

SIGGRAPH 2015 Conference

Roundshot Pipeline at MPC for “Godzilla”

For “Godzilla” and many upcoming films at MPC, hundreds of panoramic images were acquired and a proper pipeline was needed to supply departments with quick previews and automated stitching.

PERSONAL PROJECTS
Present

C++ Programming

Tuneline
  • Developing native application where users create a timeline and tag specific timepoints with songs
  • Implemented animated timepoints of the GUI using the Cinder framework in Xcode
  • Using Git for version control and Boost library for handling date objects
2011

Python Programming

Cache Cloud for Autodesk Maya
  • Developed an I/O utility that creates Maya Particle Disk Cache (PDC) binary files from a point cloud sequence
  • Implemented a user-friendly GUI, allowing adjustments to import parameters
  • Included an implementation of output files for logging import history
2010

Directing,Writing, and Animation

Superbug, Be Gone Documentary
  • Conceptualized and co-created short documentary film about drug resistance in pathogenic bacteria
  • Co-directed the film and co-wrote the script, and edited and created all animation
  • Placed second in the GeneScreen BC film competition
EDUCATION
Class of 2016

University of British Columbia

Bachelor of Computer Science
  • Courses completed include Systematic Program Design, Software Construction, Models of Computation, Algorithms and Data Structures, Computer Systems, and  Relational Databases 
  • Programming in Scheme, Python, Java, and C++
Master of Science (discontinued in 2009)
  • Advanced study in the field of cell biology, with research focused on the molecular mechanisms of integrin-mediated cell adhesion

Vancouver

Class of 2007

Seneca College of Applied Arts & Technology

Graduate Certificate, 3D Animation
  • Extensive training in concepts of 3D computer-based modeling and animation utilizing Autodesk Maya
  • Complementary courses such as acting, life drawing and storyboarding

Toronto

Class of 2006

McMaster University

Bachelor of Science, Honours Biochemistry
  • Specialization in Genetic Engineering and Biotechnology Co-op
  • Average GPA of 3.7 in senior year which included research, a poster presentation and a final thesis report
  • Recipient of 2002 McMaster Honour Award for attaining an admission average above 80%

Hamilton

AWARDS
2010

GeneScreen BC

Animation and direction for short documentary Superbug, Be Gone

Vancouver