• Twitter
  • Vimeo
  • Linkedin
  • Flickr
  • Rss
  • Mail

  • About
    • Bio
    • Resume
  • Work
    • Portfolio
    • Moleskine
  • Blog

Tag Archive for: Kinect

Cache Cloud Is Out

March 25, 2011
25 Mar 2011

Finally posted my script! It’s a utility that creates Maya Particle Disk Cache (PDC) files from a sequence of point cloud data. You can find more information here. Hope you enjoy it as much as I do.

UPDATE: I modified the script so that it contains more classes and documentation (v0.9.0). Unfortunately, it’s almost twice as slow as the original release (v0.8.4). Feel free to download the code from my website: http://folio.heylight.com/#958712/Code

0 Comments/
Array Likes
/0 Tweets/in News, Technical

Cache Cloud finished

March 16, 2011
16 Mar 2011

The past couple of weeks I’ve been working on a python script that I named Cache Cloud. With all the point cloud data being generated with Kinect hacks and 3D scanners, I thought this would be a useful Maya utility. It writes Maya Particle Disk Cache files using an animation of point cloud data. It’s finished, but I’ll post some sample videos before releasing the script within the next couple of days. Thanks to this video, I was inspired to write Cache Cloud. Next I’d like to write another one to make nParticle cache files.

 

UPDATE: I added another feature that removes zero-value points; and cleaned up some code which is now making it twice as fast to process.

0 Comments/
Array Likes
/0 Tweets/in News

Tag Cloud

3D animation 3D scan 3D scanner after effects Amazon AWS animals animation augmented reality C++ character animation character design crafts data visualization dynamics Eclipse fur Git Java JavaScript jon brion Kinect lamarck Linux Maya modeling molecular mudbox origami particles photorealistic point cloud Processing programming pymel Python reel science shading stereoscopy thermal camera visual effects wip Xcode

Twitter Feed

Tweets by @Danvas

On Flickr

Reclining man. (Oil, 24x36 canvas)Demise (acrylic on canvas 24 x 18)
Demise concept sketchLife drawing 1-5min
TAP

Contact Info

d@nielvas.co

six zero four, six one six six four four five

Latest Tweets

  • Let the Waste begin. http://t.co/SP9fGFiNFi
  • This character animation tutorial is rather refreshing. http://t.co/v9RQ9xjMZh (via @pjkc) #3D
  • Secret: this is also how I feel when I have the elevator to myself. https://t.co/owRfVcvmR3

Blog Posts

  • Tuneline App February 10, 2014
  • Setting Up a Git Repository in Eclipse August 1, 2013
  • Scripting a Bloom June 1, 2013
  • Setting Up a Bullet Physics Project May 16, 2013

© Copyright - Hey Light | Portfolio of Daniel Vasquez – 3D Artist and Programmer - CSS by Kriesi
  • About
  • Work
  • Blog